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Aveuglement

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Barre de vie - Aveuglement.png

Représentation sur le personnage affecté: Brume noire qui flotte devant sa tête


Description

Quand vous êtes frappé d'aveuglement, vos attaques au corps à corps et à distance ont 90% de risques de manquer leur cible. Vos projectiles ont aussi plus de risques de dévier de leur trajectoire.

Notes

L'aveuglement est particulièrement efficace sur les assassins, les guerriers et les rôdeurs qui ont peu de moyen d'infliger des dommages sans leurs armes. L'effet de l'aveuglement est calculé au moment où l'attaque (ou le projectile) touche la cible. Si il est appliqué à un ennemi qui vient de lancer son projectile, celui-ci peut rater sa cible.

Annulation

Application

  • Sceau de minuit
  • Incompétence
  • Coup ventral
  • Jet de terre
  • Piege a poussiere
  • Eblouissement
  • Eruption
  • Marque éblouissante
   * Assassin Temple Strike (for 1...7 seconds)
   * Assassin Blinding Powder (for 3...13 seconds) (must follow off-hand attack)
   * Elementalist Blinding Flash (for 3..9 seconds)
   * Elementalist Eruption (for 10 seconds) (foes in the AOE when the spell ends)
   * Elementalist Glimmering Mark (for 3 seconds) (target and target's adjacent foes, when target receives lightning damage under this hex)
   * Mesmer Ineptitude (for 10 seconds) (only if target attacks)
   * Mesmer Signet of Midnight (for 15 seconds) (self and target)
   * Ranger Throw Dirt (for 3..13 seconds) (touched target and foes adjacent to the target)
   * Ranger Dust Trap (for 3..9 seconds)
   * Ritualist Blind Was Mingson (for 1...8 seconds, all adjacent foes)
   * Ritualist Rupture Soul (Upon destroying spirit, all nearby enemies blind for 3...10 seconds)
   * Ritualist Shadowsong (for 1...5 seconds) (caused by the spirit's attacks)
   * Ritualist Weapon of Shadow (when ally is attacked, attacking foe blind for 3 seconds)
   * Warrior Belly Smash (for 3..9 seconds) (knocked down target and nearby foes) 


Video

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Sources:

   * Assassin Temple Strike (for 1...7 seconds)
   * Assassin Blinding Powder (for 3...13 seconds) (must follow off-hand attack)
   * Elementalist Blinding Flash (for 3..9 seconds)
   * Elementalist Eruption (for 10 seconds) (foes in the AOE when the spell ends)
   * Elementalist Glimmering Mark (for 3 seconds) (target and target's adjacent foes, when target receives lightning damage under this hex)
   * Mesmer Ineptitude (for 10 seconds) (only if target attacks)
   * Mesmer Signet of Midnight (for 15 seconds) (self and target)
   * Ranger Throw Dirt (for 3..13 seconds) (touched target and foes adjacent to the target)
   * Ranger Dust Trap (for 3..9 seconds)
   * Ritualist Blind Was Mingson (for 1...8 seconds, all adjacent foes)
   * Ritualist Rupture Soul (Upon destroying spirit, all nearby enemies blind for 3...10 seconds)
   * Ritualist Shadowsong (for 1...5 seconds) (caused by the spirit's attacks)
   * Ritualist Weapon of Shadow (when ally is attacked, attacking foe blind for 3 seconds)
   * Warrior Belly Smash (for 3..9 seconds) (knocked down target and nearby foes) 

Condition Transferring Skills:

   * Mesmer Epidemic (transfer from foe to adjacent foes)
   * Mesmer Fevered Dreams (transfer from foe to foes in the area)
   * Monk Draw Conditions (transfer from ally to self)
   * Monk Martyr (transfer from party to self)
   * Necromancer Plague Touch (transfer from self to touched foe)
   * Necromancer Plague Sending (transfer from self to foe and adjacent foes)
   * Necromancer Plague Signet (transfer from self to foe)
   * Necromancer Infuse Condition (redirect from self to minion)
   * Necromancer Verata's Sacrifice (transfer from minions to self) 

Condition Removal Skills:

   * Assassin Signet of Malice (remove one condition for each condition target foe is suffering)
   * Elementalist Crystal Wave/Teinai's Crystals (removes conditions from adjacent enemies)
   * Monk Blessed Light (heal, remove one condition and hex)
   * Monk Contemplation of Purity (remove from self, lose enchantments)
   * Monk Empathic Removal (self and target other ally)
   * Monk Extinguish (remove one condition from each party member, if burning removed then healed)
   * Monk Mend Ailment (remove 1 from ally)
   * Monk Mend Condition (remove 1 from other ally)
   * Monk Purge Conditions (remove all from ally)
   * Monk Purge Signet (remove all from ally)
   * Monk Restore Condition (remove all from other ally)
   * Ritualist Mend Body and Soul (one per spirit in area) 

Note: The green item Tanzit's Defender reduces blind duration on you by 20%.